REAL CITIES IN FICTIC SITUATIONS: THE LUDICIAN IN TRAINING FOR URBAN PLANNING. EXPERIENCE REPORT
Abstract
We report the experience of using dynamics with a playful approach in the classroom and in participatory training, mobilization and awareness events for the formulation of plans on the territory. Created in the period of the National Campaign “Participative Master Plans - Cities for All”, of the extinct Ministry of Cities, the city games formulate fictional territorial situations with the objective of addressing the complexity of elements and processes of capitalist city production, aiming at identification of subjects about their local reality. Between 2006 and 2015, we used the games in the training workshops of various social subjects who worked in the management of the territory and, since 2006, we applied them as an active methodology in discipline in the Architecture and Urbanism course. City games, with their fictitious situations, can be alternatives to mediate conflicting debates in a playful way, proposing an understanding of the Right to the city and the formation of critical thinking, in a significant simulated experience of role reversal between actors and agents who live or produce urban space in the face of the contradictions inherent in the capitalist city.