Hypermodality in EFL vocabulary teaching and learning mediated by digital technologies: from desktop to hologram

Keywords: EFL vocabulary acquisition; multimodality; immersive environment.

Abstract

This paper aims at investigating the effects of two hypermodal environments on EFL/ESL vocabulary teaching and learning: Desktop Hypermedia and Augmented Reality. This work is grounded on theoretical studies that deal with hypermodality in vocabulary learning, with the importance of immersive environments, particularly Augmented Reality, and the relationship between them (Souza, 2004; Saito, 2015; Procópio, 2016; Johnson-Glenberg, 2018; Parmaxi & Demetriou, 2020; Ansarin & Khabbazi, 2021). The experiment was applied to 30 students, divided into a control group and an experimental group. For analysis purposes, the results were obtained using vocabulary tests, namely, pre-test, immediate post-test, and delayed post-test, which aimed to assess the short- and long-term lexical knowledge. The results revealed that both groups benefited from the environments they were exposed to. However, the learning gain of the experimental group exposed to the Augmented Reality environment was more expressive in vocabulary learning and retention of learned words.

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Published
2023-05-23
How to Cite
Ferreira, M. C., & Ribeiro, P. N. de S. (2023). Hypermodality in EFL vocabulary teaching and learning mediated by digital technologies: from desktop to hologram. Acta Scientiarum. Language and Culture, 45(1), e65881. https://doi.org/10.4025/actascilangcult.v45i1.65881
Section
Linguistics

 

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0.1
2019CiteScore
 
 
45th percentile
Powered by  Scopus