Gamification of Theoretical Teaching of Human Anatomy for the UFRN Pharmacy Course during the Covid-19 Pandemic: An experience report.
Gamification of Theoretical Teaching of Human Anatomy .
Abstract
After six months of stoppage of activities due to the pandemic, classes at the Universidade Federal do Rio Grande do Norte returned to the remote format and teaching Human Anatomy has been a challenge for teachers, as many students have found it difficult to follow the online activities and assimilate anatomical contents. In the Pharmacy course, anatomy is taught to 1st level students, which makes learning even more difficult because these students had no contact with the University, with their classmates and with the professors. With e-learning, it was necessary to use active methodologies to assist in the teaching-learning process. In this research, six serious games were developed on the Wordwall.net/pt platform, addressing the theoretical contents of introduction to the study of anatomy and locomotor apparatus. All students enrolled in the discipline (morning shift) in the period of 2020.6 were able to participate in the study (n=51). The average participation of students in games was 84.6%. The percentage of correct answers in games was 78.55±11.44% and 84.1±11.24% in the theoretical test (p>0.05). In addition, more than 80% of the class got over 70% of the assessment right after playing the games. There was a positive correlation between the percentage of correct answers in the test and games for students who performed all the games. The results of this study suggest that the use of interactive games can contribute to learning the theoretical contents of the human anatomy discipline.
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References
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