THE NARRATIVES OF ELECTRONIC GAMES AND THEIR EDUCATIONAL OPPORTUNITIES

  • Cristiano Moreira UFSC
  • Dulce Márcia Cruz UFSC
Keywords: narratives, modernity, media-education, eletronic games.

Abstract

This text presents the result of a research made from electronic games with pupils of the nineth year of basic education. The focus of the research was to study and to extract narrative elements of these games to think the technique as allied of the education and as material for production written from that presented about the interfaces of the computers. The objective was to learn to read images and to involve the leisure of the young people to the proper learning following some quarrels on the modernity and the culture of masses that seem to be one of the rivals of the learning process. With the use of the games and the orientation of the professors, the industry can be used to develop in classroom one another symbolic material through the writing.

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Published
2011-08-24
How to Cite
Moreira, C., & Cruz, D. M. (2011). THE NARRATIVES OF ELECTRONIC GAMES AND THEIR EDUCATIONAL OPPORTUNITIES. Teoria E Prática Da Educação, 12(2), 179-184. https://doi.org/10.4025/tpe.v12i2.14288
Section
Articles