Webgames in the school: a pilot study

Keywords: videogames, games and toys, physical education and training

Abstract

The proposal of webgames promotes a return to the "old" digital game, usually associated with the characteristics of a sedentary lifestyle. However, after the digital game is played on the computer, a ludic game is proposed to children, involving attractive practices with human movement, which will thus break with sedentarism. The objective of this study was to analyze the application of the pedagogical proposal of webgames to schools, in association with participant observation. Methodology: 25 elementary school students were investigated; they were attending the first grade at a school in the city of Florianópolis, Brazil. The group of children joined 02 meetings lasting 01 hour and 30 minutes each. During the sessions, their speeches were recorded on a field diary. Results: A recurring aspect in this experience offered to the children was to realize the fellowship and cooperation among them. The speech of one of the students, during the webgames, evidenced an association of the ludic practice experience on the court with the reality observed in the imaginary world of digital games. Conclusions: The study revealed a good acceptance from the children towards the webgames during school Physical Education classes.

Downloads

Download data is not yet available.

Author Biographies

Jonas Godtsfriedt, Santa Catarina State University (UDESC), Florianópolis-SC, Brazil

He graduated in Full Degree in Physical Education (2010), Specialist in Early Childhood Education and Early Years (2011), Master in Physical Education (2016) and PhD in Human Movement Sciences. He is currently a university technician at the State University of Santa Catarina. Conducts studies in the area of concentration of theory and pedagogical practice in physical education, with the following lines of research: theories about the body, human movement, sports and leisure. Participating member as a Student of the Health, Education, Movement & Evolution Research Group. http://dgp.cnpq.br/dgp/espelhogrupo/30383#.

Fernando Luiz Cardoso, Santa Catarina State University (UDESC), Florianópolis-SC, Brazil.

Graduated in Physical Education from the Federal University of Santa Catarina (1987), Graduated in Physical Education from the State University of Santa Catarina (1986), Master in Social Anthropology from the Federal University of Santa Catarina (1994), Master in Public Health - Institute for Advanced Study in Human Sexuality (2004) and PhD in Human Sexuality - Institute for Advanced Study in Human Sexuality (2004). He is currently a full professor at the Graduate Program in Human Movement Science and the Graduate Program in Education at UDESC, as well as coordinator of the Gender, Education, Sexuality and Corporality Laboratory (LAGESC). He has experience in the area of ​​Physical Education, Anthropology, Evolution, Social Psychology and Human Sexuality, with an emphasis on Human Development, working together with his seven doctoral students, two master's students and three fellows to initiate research on the following themes: child motor development, evaluation motor, growth, maturation and development, gender, sexual rehabilitation of spinal cord and hemiparetic patients, cardiopath sexuality, sports orientation, sexual orientation and identity, physical activity and women, physical activity and self-image, exergames, digital instrumentation of movement and evolution of human movement. Leader of the Health, Education, Movement & Evolution Research Group. http://www.cefid.udesc.br/laboratorios/lagesc/ ReseracherId I 4366 2017 Orcid 0000000230740988 Process: 305078 / 2014-3 Demand / Call: Research Productivity - PQ - 2014 Modality: PQ Category / Level: 2.

Published
2021-07-07
How to Cite
1.
Godtsfriedt J, Luiz Cardoso F. Webgames in the school: a pilot study. JPhysEduc [Internet]. 2021Jul.7 [cited 2025Sep.5];32(1):e-3259. Available from: https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/53681