Webgames and the four pillars of education

Keywords: videogames, education, physical education and training

Abstract

The contributions of technology to human development are striking; in the education field, changes in material resources being pointed out as a reference for this development in the educational context. A way of taking possession of these technologies has been seen with a quite prosperous initiative known as webgames. The "Learning: The Treasure Within " report proposes principles for improving the educational process and for a new concept of learning, founded on the four pillars of education: learning to know, to do, to live together, and to be. The objective of this article is to present theoretical reflections of conversation between webgames and the methodology based on the four pillars of education, in the context of social projects. Webgames are playful games, transposed from the environment of digital games, to be experienced with the body. Social projects that focus on education and citizenship, in order to achieve their goals, usually use playful games and sport. Thus, playful games and sport, have the habit of stimulating human movement, through physical activity. We conclude that there is a possibility for physical education professionals who work in social projects to choose to use webgames, to create alternatives to encourage the movement of children.

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Author Biography

Cardoso, F. L., Graduate Program in Human Movement Sciences, Health and Sport Sciences Center, State University of Santa Catarina, Florianópolis, Santa Catarina, Brazil.

Graduated in Physical Education from the Federal University of Santa Catarina (1987), Graduated in Physical Education from the State University of Santa Catarina (1986), Master in Social Anthropology from the Federal University of Santa Catarina (1994), Master in Public Health - Institute for Advanced Study in Human Sexuality (2004) and PhD in Human Sexuality - Institute for Advanced Study in Human Sexuality (2004). He is currently a full professor at the Graduate Program in Human Movement Science and the Graduate Program in Education at UDESC, as well as coordinator of the Gender, Education, Sexuality and Corporeality Laboratory (LAGESC). He has experience in the area of ​​Physical Education, Anthropology, Evolution, Social Psychology and Human Sexuality, with an emphasis on Human Development, working together with his seven doctoral students, two master's students and three fellows to initiate research on the following topics: child motor development, assessment motor, growth, maturation and development, gender, sexual rehabilitation of spinal cord and hemiparetic patients, cardiopath sexuality, sports orientation, sexual orientation and identity, physical activity and women, physical activity and self-image, exergames, digital instrumentation of movement and evolution of human movement. Leader of the Health, Education, Movement & Evolution Research Group. http://www.cefid.udesc.br/laboratorios/lagesc/ ReseracherId I 4366 2017 Orcid 0000000230740988 Process: 305078 / 2014-3 Demand / Call: Research Productivity - PQ - 2014 Modality: PQ Category / Level: 2

Published
2022-01-28
How to Cite
1.
Godtsfriedt J, Cardoso FL. Webgames and the four pillars of education . JPhysEduc [Internet]. 2022Jan.28 [cited 2025Sep.17];33(1):e-3309. Available from: https://periodicos.uem.br/ojs/index.php/RevEducFis/article/view/54678